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Road Rash has a smoothly rendered vertical element. In most
earlier racing games, the player's vehicle remains on the same
horizontal plane, negotiating turns essentially by going right or left.
In Road Rash, players have to contend with grade changes, and the
physics reflect the act of going up or down a hill, as well as turning
while climbing. This results in the ability to launch one's motorcycle
great distances, resulting in crash animations. Road Rash also
has an interactive race environment, with street signs, trees, poles,
and livestock, which can interact with the player's vehicle.
This was also one of the earlier games to feature active traffic, such
as slow moving station wagons and the like while racing against other
bikers.
The player can fight other bikers with a variety of hand weapons or
kick away other racers. The player initially starts off with just hands
and feet, but can grab a weapon from another rider by timing a punch
correctly. The weapons include clubs, crowbars, nunchaku, and cattle prods. The loser of a fight sustains bike damage in addition to losing time.
The motorcycle police officers fight the player as another opponent,
and serve as game play enforcers by culling players who fall too far
behind or choose to explore the world rather than race in it. Losing a
fight with an officer or being caught by an officer while off one's
motorcycle causes the player to be "Busted", ending the race.
In the earlier games, each race locale consisted of a single road,
and as the player progressed through the levels the finish line would be
placed farther down the road.
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